When you compile the glew_static project from glew on Visual Studio and link it with your program, you may get something like this:
app_init.obj : error LNK2001: unresolved external symbol __imp__glewInit worldscene.obj : error LNK2001: unresolved external symbol __imp____glewBufferSubData worldscene.obj : error LNK2001: unresolved external symbol __imp____glewBufferData worldscene.obj : error LNK2001: unresolved external symbol __imp____glewBindBuffer worldscene.obj : error LNK2001: unresolved external symbol __imp____glewGenBuffers
It’s easy to fix. Just add GLEW_STATIC to the preprocessor definitions and you’re done. This is because without it the header specifies dllimport instead of just extern, which is needed for static linkage.
