Category Archives: Graphics

Making Color From Alpha, Hue, Saturation and Brightness

I find myself wanting to do this sometimes, so here’s a bit of code (I’m sure I stole this code from somewhere else);

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RBSP Tree for Lightmap packing

For fun, and for the purpose of making a batch texture that can store characters for fonts, I have created a little tree based off this tutorial by BlackPawn. Basically, the idea here is to partition the original rectangle in … Continue reading

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2D in OpenGL

After some experimentation, I have finally come to a point where I have written some code that does scaling, rotation and alpha on images that I want to display on the screen. Although the concept of drawing 2D in OpenGL … Continue reading

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Vertex Buffer Objects

In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs … Continue reading

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Playing with GLSL

After puzzling some time over the tutorials in Lighthouse3D, I finally learned how to prepare a GLSL shader and use it in an OpenGL render. In the beginning I thought a shader could be used on a particular set of … Continue reading

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