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2d algorithm beta better way blog blogging bsp buffer bunnyblogger C++ client constructor data demo destructor enhancement example exception external for glew glsl intermediate mode lightmap loop objects OpenGL packing performance populate rbsptree sdl separator shortening simple snippet string.join structure throw tree unresolved vbo vertex will it happen wysiwygGitHub Projects
Tag Archives: performance
OpenGL weirdness
Try this: and render your display list. Then, try this: I don’t know if its my graphics drivers, or graphics card or perhaps just me, but the top code maxed out at 60 fps while the bottom code ran at … Continue reading
Vertex Buffer Objects
In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs … Continue reading
Posted in Graphics, Programming
Tagged buffer, enhancement, intermediate mode, objects, OpenGL, performance, vbo, vertex
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