Tag Archives: performance

OpenGL weirdness

Try this: and render your display list. Then, try this: I don’t know if its my graphics drivers, or graphics card or perhaps just me, but the top code maxed out at 60 fps while the bottom code ran at … Continue reading

Posted in Programming | Tagged , , , , | Leave a comment

Vertex Buffer Objects

In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs … Continue reading

Posted in Graphics, Programming | Tagged , , , , , , , | Leave a comment